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 Rubric for Tryouts [This is to be use for all future tryouts]

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Minty
Admin



Number of posts : 126
Brawl FC : 4596-9133-2196
Main Character : Snake
Registration date : 2008-03-12

Rubric for Tryouts [This is to be use for all future tryouts] Empty
PostSubject: Rubric for Tryouts [This is to be use for all future tryouts]   Rubric for Tryouts [This is to be use for all future tryouts] Icon_minitimeSat Mar 15, 2008 8:06 pm

Each category can gain the maximum point of 10. Since there are 8 categories the maximum amount of point you can gain per round is 80. The follow category that you shall use is listed below

Category:
  1. Predictability
  2. Combo
  3. Defense
  4. Smash performance
  5. Knowledge of Character
  6. Spammage
  7. Advance Tech
  8. Recovery


Since 2 or 3 rounds is needed you will take the total amount from round 1 add it to the total amount of round 2 afterwards divide it by 2. So your score will be some number over 80. If round 3 is needed take the total amount from round 1, round 2 and round 3 add it all up and divide it by 3. Again the score will be some number over 80.

For Example, I played someone for 2 rounds. He/She recieved 50 points from Round 1 and 40 points from round 2. His total amount of score is 90 divided by 2. His overall score is 45/80.
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Minty
Admin



Number of posts : 126
Brawl FC : 4596-9133-2196
Main Character : Snake
Registration date : 2008-03-12

Rubric for Tryouts [This is to be use for all future tryouts] Empty
PostSubject: Re: Rubric for Tryouts [This is to be use for all future tryouts]   Rubric for Tryouts [This is to be use for all future tryouts] Icon_minitimeSat Mar 15, 2008 8:26 pm

If there are any confusions please discuss it here.
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Chrome




Number of posts : 35
Brawl FC : 1075-0386-0311
Main Character : Falco
Registration date : 2008-03-13

Rubric for Tryouts [This is to be use for all future tryouts] Empty
PostSubject: Re: Rubric for Tryouts [This is to be use for all future tryouts]   Rubric for Tryouts [This is to be use for all future tryouts] Icon_minitimeSun Mar 16, 2008 1:04 am

is there a minimum score?
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Minty
Admin



Number of posts : 126
Brawl FC : 4596-9133-2196
Main Character : Snake
Registration date : 2008-03-12

Rubric for Tryouts [This is to be use for all future tryouts] Empty
PostSubject: Re: Rubric for Tryouts [This is to be use for all future tryouts]   Rubric for Tryouts [This is to be use for all future tryouts] Icon_minitimeSun Mar 16, 2008 12:19 pm

I would say the minium score would be 55/80.
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PTKnight13




Number of posts : 20
Age : 37
Brawl FC : 1762-2350-5006
Main Character : Ness
Registration date : 2008-03-12

Rubric for Tryouts [This is to be use for all future tryouts] Empty
PostSubject: Re: Rubric for Tryouts [This is to be use for all future tryouts]   Rubric for Tryouts [This is to be use for all future tryouts] Icon_minitimeSun Mar 16, 2008 3:27 pm

The followings are the explanation of each category.

1. Predictability: No one likes being countered easily, that's why,
you must have a certain knowledge of being able to predict or being
predicted. If your opponent knows what you'll be doing up next, you'll
be having a hard time.

2. Combo: This pretty much explains itself, to be an effective player,
you must know how to chain your attacks.

3. Defense: While in Super Smash Bros. it's obvious that you need
to attack to defeat your opponents, there are times when you need
to know how to defend yourself, can you dodge or block your opponent's
attacks with ease?

4. Smash performance: One of the most important ones, can you
put up on a great show? Or will you be trashed around like there's
no tomorrow? Gather all of your knowledge and show us what you
can do .

5. Knowledge of Character: This also speaks for itself, hopefully
you know which character is your main and know how to properly
make use of him/her.

6. Spammage: In Brawl, spamming now penalizes your attacks, as
they get weaker, while I know some people win that way, we don't
consider that being skills.

7. Advance Tech: Not all advance techniques have been revealed
yet, but at least can you perform short hops, UpB and SmashUp out
of shields?

8. Recovery: Very important, while it is easy to come back
to the stage, can you avoid your opponents from edge guarding
you and make it back to the stage safely?
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Rubric for Tryouts [This is to be use for all future tryouts] Empty
PostSubject: Re: Rubric for Tryouts [This is to be use for all future tryouts]   Rubric for Tryouts [This is to be use for all future tryouts] Icon_minitime

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